using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

namespace YouYou
{
    /// <summary>
    /// 池管理器
    /// </summary>
    public class PoolManager 
    {
        /// <summary>
        /// 游戏物体对象池
        /// </summary>
        public GameObjectPool GameObjectPool { get; private set; }


        internal PoolManager()
        {
            GameObjectPool = new GameObjectPool();
        }

        /// <summary>
        /// 初始化
        /// </summary>
        internal void Init()
        {
        }

    }
}